Double Water Ball
This game was originated and copyrighted by Nathan H. Kaufman of Pittsburgh, Pennsylvania, in 1933. He reports that it is now being played all over the world and “it is the only game ever invented that is completely original for swimming since it is almost impossible to play on land.” The game of double water ball may be played in shallow as well as deep water. Two balls are used, each side controlling one ball at start of game. Object of the game is to protect your own ball from the opposite team while trying to secure their ball also. Zones should be 5 feet away from each wall inside pool. Balls used are rubber, about 7 inches in diameter. Each team may consist of from 4 to 10 players.
In case of a foul, offender is immediately disqualified and cannot return to game until a score has been made. Fouls include: rough play, ducking an opponent who does not have the ball (other ball must be secured by teammates and passed to ball carrier in order to score), intentionally throwing ball out of pool, hitting an opponent with ball, etc.
Full game consists of 3 periods of 4 minutes each. Captain must throw ball out of zone to a member of his team. Ball is passed around and kept away from opposing team by defenders. Attackers attempt to secure ball from other team.
When both balls are in possession of any one member of team, it shall count one point if balls are touched together. When played in deep water, a point cannot be scored if ball carrier holds onto ball.
Water Skim Ball
This game may be played either width or length of pool, depending on age and skill of players. Purpose of game is to secure ball from other team when thrown in by referee, and after passing it around, attempt to score a goal by “skimming” or bouncing ball on water so that it will strike goal or go through it, after bouncing on water once. Zones are 5 feet away from each wall on inside of pool. A solid goal or framework may be used; it should be 2 feet high and 4 feet wide. Balls used are 7-inch and of rubber; teams consist of from 4 to 10 players.
The goal watcher is the only one allowed to protect his goal and must pass ball out of his zone in 10 seconds or forfeit it to other side. Goal watcher cannot score unless he swims out of his own section. The game is made up of 8-minute halves. Teams line up in water, holding wall with one hand, in their own zones. No one is allowed to cross opposite zone line at any time during game. If ball, after skimming off water, hits anyone on opposite side and then strikes goal, it counts as a goal scored. Goals score 2 points; fouls score one point. Ball must be thrown with one hand and must be handled by more than 2 players before score can be made. Anyone holding ball may be ducked until it is released. An awarded foul throw must be made at an unguarded goal, from halfway between both goals, and must skim water and strike or go through goal to count. Fouls consist of holding onto wall with ball, rough play, stopping ball while holding onto wall, ducking player who does not have ball, etc.
Keywords: Sports, Water Sports, Skiing, Skin Diving, Scuba Diving, Kayak Surfing, Swimming
Tags: water sports
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